Showing posts with label Character Creation. Show all posts
Showing posts with label Character Creation. Show all posts

Wednesday, March 8, 2023

A Simple Party Name Generator




Always add garnish. It's free. Here is some garnish for your party below. Particularly useful if running solo campaigns with a party. Runs the risk of getting attached to the poor bastards. 


Combine ingredients below...

1d6 Colour (Black, Purple, Vermillion, Ashen, Puce, Crimson)

1d6 Arcane (Smoking, Demon, Ritual, Inked, Mystic, Tomb)

1d6 Descriptors (Unexpected, Unwelcome, Eager, Bumbling, Swift, Clever)

1d6 "Of" (Chosen of, Out of, Order of, Conclave of, Seekers of, Banished of)

1d6 Metals (Iron, Brass, Copper, Bronze, Gold, Silver)

1d6 Monsters (Banshee, Manticore, Dragon, Kobold, Goblin, Ooze)

1d6 Evocative  (Velvet, Ice, Flaming, Silken, Broken, Ancient)

AND

1d6 Fate (Request, Revenge, Gasp, Promise, Luck, Undertakers)

1d6 Jokers (Jokes, Liabilities, Blessing, Curses, Fools, Scoundrels)

1d6 Body (Teeth, Scars, Hearts, Eyes, Fists, Feet) 

1d6 Items (Hammers, Wineskins, Goblets, Nails, Sacks, Scrolls)  

1d6 Travel related (Wanderers, Vagabonds, Travellers, Companions, Riffraff, Drifters)  

1d6 Animal (Bears, Wolves, Ravens, Cats, Dogs, Badgers)  

1d6 Weapon (Axes, Blades, Knives, Arrows, Shields, Spears)


Examples...

The Vermillion Blades

The Tomb Drifters

The Unexpected Liabilities

The Conclave of Badgers

The Copper Promise

The Velvet Fists


*Bonus Tavern Related: The Last Call, The Local Barflies, Dungeon Dreggs, The Cellar Rats, Empty Soldiers.




Saturday, October 29, 2022

Wizard Monikers

Wizard Monikers

 #OSR #DND 




I have always liked the idea that to know the name of someone is to have power over them. Demons can be bound by arcane knowledge of their true name, in the same way that the most powerful wizard can be rendered helpless by knowledge of their name. It also explains why wizards live in remote towers and dungeons - they have to travel far away enough from any who may know their real origin. For this reason, wizards in my games have monikers. I keep these monikers simple although you could easily begin to combine them for more gonzo or unique combinations. Each moniker helps imagine a certain image and manner to the wizard. Players are free to roll or to choose.

*My personal favourite is ' - the Hedge Mage' for conjuring up the image of a ramshackle, wandering arcane kook.

The Hedge Mage

The Ancient

The Quick

The Deceiver

The Crafty

The Wise

The Enchanting

The Duellist

The Illusionist

The Slippery

The Beautiful

The Wanted

The Learned

The Unnerving

The Ambitious

The Pyromancer

The Sharp

The Stormcloud

The Curious

The Precise

The Vagrant

The Diviner

The Philosophical

The Cloaked

The Stargazer

The Beguiling

The Conjurer

The Masterful

The Thaumaturge

The Alchemist

The Sullen

The Masterful

The Graceful

The Mystifying

The Odd

The Augur

The Veiled

The Necromancer

The Wonderous

The Oracle













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